Vengeant cascade nerf. Nemesis 3 WILL return in all of its glory. Vengeant cascade nerf

 
 Nemesis 3 WILL return in all of its gloryVengeant cascade nerf Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry

5. 00 sec Critical Strike Chance: 5. Ek ignite ele is amazing with HH. Steel Champ might make a HUGE comeback!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscribe i guess BOTH nimis and vengeant cascade dead for exploding projectiles. Although Spell Cascade Support cannot support Totem, Trap, or Mine skills, it does work with Triggered skills like Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. 70% less on a level one support gem, where that is the only stat that can scale. I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Farshot + pointblank are extremely meh. I want to go Breathstealer+Impossible Escape+Shaper Shield. Reply reply LamboDiabloSVTT • I annointed Master of Force for the extra 10% overwhelm, since i do full physical damage. Tested myself at 160% all the projectile returns but visually they disappear before hitting the target. Feel free to discuss mods,. Go with Pestilent/Viper Strike. You don't "need" to use Barrage. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. Pistol round Shorty/Classic are more similar since most have 100 health. 20] SideFX "Cthulhu arrow" Caustic Arrow! Join the dark side. Plus Vengeant Cascade is insane! If you wanted to play a Nimis build in 3. The main factors why Venom Gyre is better is better AoE and boss-area coverage and infinit flask charges (precision watcher's eye), which allow you to pick Assassin over PF. Tornado Shot is the same as before. Returning Projectiles Pierce all Targets*I just need confirmation that Vengeant Cascade gets gutted like it deserves. 3seconds. One last thing to consider, vengeant cascade will be dead at the end of the league. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. " Instead, it now provides "Returning Projectiles have 150% increased Speed. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Crit multy might be better. I guess. Without Crucible it gets -500k from total DPS according to Pob. I think right now it does nothing for single target damage. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. 107. People who wanted this nerf dont realise that this will drastically decrease the availability of already scarce good timeless jewels. For the record I don't think they will nerf it either I was just regurgitating that meme, it would definitely be extremely stupid to nerf one of the few fun things to come from this league mechanic, especially when people are investing this much. In all fairness, Vengeant Cascade 100% needs to be nerfed. The Vengeant Cascade Anointment is mandatory, as it simply doubles your Damage. For Champion you can go Splitting Steel - a Terminus Est will probably be enough for white maps, and Perseverance + a way to get to low. Hey guys, the league is going to end soon, so we're messing around with underused skill and play some meme builds ~ Here's one of our epic build discovery us. Hasta anyone tried Vengeant Cascade + fury valve lightning strike, i've read that several projectiles can hit the same target with a setup like that, but can't confirm atm because im out of town. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. Vengeant cascade is so broken, it will definitely blast. I don't think Pathfinder will get nerfed massively but I do think Nature's Reprisal will get a nerf to chance to inflict Withered. 6. If you play closed maps (anything with walls), you can get by on much less. However, in the same breach rework severed in sleep gained minion wither on hit and envy aura. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Items. You do this so that you pierce the boss, then the arrow comes back to you to hit the boss again. Vengeant Cascade + Hydrosphere died for the sins of Chain and Splash. It's mostly great for clear, but helps to make some bow skills half. They actually can hit the same target twice, but they won't return if they pierce, so I don't think it's very relevant here. Panopticon is currently 1 amber 2 gold, my guess is it changed with the Vengeant Cascade nerf this league. When it reaches the target. If you're doing super open maps (Cemetery), the nimis non aiming difference matters more. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). I guess. Nimis version using Nova + GMP + Greater Volley: 13 arrows = 13 hits = 1200% more damage. Verdant Oil. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). Just, you know. Over 20 new active skill gems WILL be added. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. . The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. I would conclude the average hit number is about 4. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. -temporal chains went from 40% slower expiration of poisons to 25% slower. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Plus there is zero chance GGG lets that anoint stay in the game, so this is your one chance, lol. ago. So +2 on your bow and +1 on quiver + proj from tree. Deadeye can lose the double damage and be fine champ cannot. 13 version of harvest WILL be added back in game. all in all its still amazing build in 3. With hexblast or shaper of flames, you convert all damage to an ignite and scale the ignite with fire damage/fire. This is quite a big nerf in my view as this build is still a bit of a glass cannon. hits are capped at 20 so spawning it frequently is better. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my surprise the developers didn’t change in POE 3. Still should be pretty powerful but were losing a support on most builds to get that in + have to level it up im sure to. Skill functions and interactions. Requires a Melee Weapon. Hello. They don't. DO NOT use Vengeant with Tornado Shot and Caustic Arrow, you. This skill hits up to 3 Additional Enemies near the Target (5 with Lab Enchant). Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. Nimis acts as a double duration for spark, which is an insane damage buff. Claw's not that great, so probably 4~5mil dps assuming 1 hit + 3 proj + 5% shock; also getting bit extra st dps from tornado. Sadism Support causes Ailments inflicted by Supported Skills to deal their damage much faster in exchange for a much shorter duration. Exposure, power and frenzies, onslaught. Nimis really is a boon specifically. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. The Hydrosphere interaction was changed some time back, so that you can only hit it once a sec so it doesnt work anymore. Vengeant Cascade is the most fun I've had in a long while. ReplyThat's not very efficient and makes the support gem (or battlemage) fairly weak. I'm curious to see if each blade can hit multiple times, as it wasn't clear in the showcase. and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. Losing vengeant cascade hurts, but LA is still league start-able. Marking the mastery and you get a list telling that right now. Most won't get nerfed unless its an expedition tier blanket nerf, Cascade is definitely going to get bonked as will blood notch - I don't think i've ever seen them leave full invul in the game longer than a league. The behavior might be different this time around we will have to test it to see. Over 20 new active skill gems WILL be added. 21 Crucible Poison Molten Strike I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant cascade? When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. So, that’s a free 100% more damage. If you've been playing my Vengeant Cascade Ele Hit Deadeye build, you might be wondering how to upgrade it and take it to the next level. Quote this Post. #pathofexile #poe #crucible #guide #arpg #tutorial #build #buildguide A discussion on Vengeant Cascade and why it is so popular in Crucible league. As expected, since this data set isn't normalised, Clear Oils are seeing the most use. 65. Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. It does seem like between that + the lucky lightning damage mastery that the barrier to it feeling good will be that much higher, but the top end should still be pretty solid. Also is shield crush now just bis with the vengeant cascade nerf . Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. Anoints on amulets can activate any passive on the skill tree, including the hidden ones like Vengeant Cascade. Golden Gun Orb — Grants a special one-shot, one-kill gun that only has three. Vengeant Cascade nerf halved the DPS of Molten Strike. Only shows Tranquility. You can just alt+mouse over on tree for any notable to see the recipe. In Crucible (3. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. Vengeant Cascade is used in pretty much every projectile build. This is quite a big nerf in my view as this build is still a bit of a glass. If you assume that one does every time, then boom double damage. With vengeant cascade infinite pierce it at least would've made some sense. Posted byThis Support works like how Vengeant Cascade used to, causing Projectiles to return when reaching the end of their flight. This is big when the entire concept of the build is stacking insane amounts of poisons per second with molten strike shotgunning. Boom! Doubled hits. It double the hits from 20 to 40. ยูนิค, สร้อย. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. It allows you to get the Maximum Shock Effect when you shock enemies as though dealing 290% more Damage. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. Result. Especially in this setup with barrage and totems. The Vengeance REV-8 is a fictional Nerf blaster that appeared in Nerf N-Strike and Nerf N-Strike Elite. Return. The build is also dead I think if vengeant cascade is nerfed as hard as Im thinking it will be. Not sure if it's hypocrisy, but everyone surely believe they are in the majority. . Doryani's Prototype , Far Shot , Vengeant Cascade , Lightnin…GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter. It costs 2 Golden + 1 Amber Oil. but it falls off at offscreening due to vengeant cascade bricking it and it requiring proj speed to get range LA is the clear god of bow skills but the single target requires totems to feel decent Ice shot is somewhere in the middle. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. The Expedition vendor, Rog, can reliably craft rings with great Suffixes, so it shouldn't be too expensive. I'd swap to either panopticon if youre sticking with tornado shot, or vengeant cascade if you swap to lightning arrow for amulet annoint. chain is. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. Unless I'm missing some mechanic and this is relying on chains. they decided to nerf almost 60% of the player power. Indigo Oil. Wish it showed helmet enchants as well :. Edit: For the cost of the anoint, it's not competitive at all. It has to be a projectile that 'runs out' of pierces, forks and chains. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. Went in blind with Vengeant Cascade on Cobra Lash. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. The return arrow might miss the target. Posted byNot sure if Vengeant Cascade works properly with Spectral Shield Throw. Tornado Shot is the same as before. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. 21. At least it evens damage loss from VC nerf, have to look at the gem numbers. Spectral Shield Throw Deadeye (SSF) - Journey To Amazing Build In POE 3. There is even a picture available where you can see comparisons between each combination. Well, I. Vengeant Cascade was carrying a very weak archetype - that's why most people started using bows etc again - because VC actually made it viable for many people. . And for some unkwon reason on the left of the enemies seems. Uzzerzen • 4 mo. He has tornado for this, which gets procced every ,3 sec to have the tornado on the target. Setup is 1 pierce (quiver implicit), basic attack with bow. Also is shield crush now just bis with the vengeant cascade nerf . Let alone the hydrosphere behind the boss. Then in a tabula I have a second setup for Toxic Rain to deal with bosses since Caustic has low dps pre-Nimis. Although it is one of the passive skills on the skill tree, players. But it still wouldn't get around the fact that MS projectiles explode and thus. Spectral Helix Attack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% Requires Level 12 Throws a spectral copy of your melee weapon. Curious because i'm not even using a meta build but a personal creation. In today's video, I'll be crafting a mana reservation helmet for my Vengeant Cascade Ele Hit Deadeye build in PoE 3. You lost 20% CDR, and need an extra notable to pick it up. Vengeant Cascade isn’t new, it was added with the rest of the anoints during blight but the return mechanic itself was fixed this league. Tornado Shot Attack, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. . First we need to understand how to abuse vengeant cascade in single target setups. Vengeant cascade is beyond dead P. Outside of that investment, LA just scales better because a tri-ele bow and trinity is. Seismic is way, way worse this league. My suggestion is that Cascade has a line which says "50% less projectile damage", or "50% less projectiles" or "projectiles have 50% chance to return". blauli • Inquisitor • 7 mo. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Before it could be used to reaim shotgunning abilities to yourself, sacrificing an extremely bad position of you being on top of target to gain high risk high reward damage output. The second item is Phantasmal Spectral Shield Throw, which is about 4-5 Divine Orbs. 21) it was all about the crucible trees on weapon/shield and of course Vengeant Cascade which was gutted in 3. Nemesis 3 WILL return in all of its glory. 1. Vengeant Cascade makes projectiles come back to you, hitting mobs again. Please don't nerf it ggg. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. 20 because 3. S. -temporal chains went from 40% slower expiration of poisons to 25% slower. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. Requires. Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. It increases your already good clear speed and also provides a. Support, Projectile; Expand to see Gem Details. Reply. ) Just gave that a try and -25% really doesn’t seem all that bad, especially by GGG “nuke it from orbit” nerf standards. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. Yo guys, I really feel like with the addition of vengeant cascade, deadeye became a viable class for frost blades. Disappointing to hear Vengeant Cascade seems to be useless for this build though. I still can't believe they let it go through like that. Huge undocumented nerf to Nimis KB. This is why "Vengeant Cascade" is so popular now, because it doubles the DPS with many bow skills. Kokleekio • 2 mo. Now causes supported skills to deal 40% less damage at gem level 1 (from 50%), up to 21%. As for buffs, I'm hoping bleed in general and Gladiator specifically get some love. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Vengeance cascade Blood Notch Impending doom Cooldown passives and mods Cluster jewel notable stacking Dps golems Spectre levels Poison Ice and fire trap Righteous fire Boneshatter Energy blades Energy shield Mind over matter Not all of this stuff is op, just a guess. It's not worth doing it now. This really needs to be at 100%Anointing "Vengeant Cascade" is fun and the clear is bonkers. ago. If they decide not to nerf it I would expect to see equally powerful helms for fire/lightning/chaos damage in the future. Some Warriors were too tanky and have had their Life and Energy Shield values adjusted. Vengeant Cascade - 15% Increased Projectile Speed. Tornado Shot is the same as before. 22, however, this has had minimal impact on the meta. Maximum Life, Resistances, Attributes, and Critical Strike modifiers are easy to get. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Posted by yankuch on Apr 4, 2023, 6:09:27 PM. Feared. 77% Deadeye and 14% Raider. BUT results have shown that Sniper's Mark is actually a bad mark for Vengeant Cascade. zennesu • 7 mo. Splitting Steel Bug. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. Bow builds are still good enough that if you want to play a bow build you still play it even without Vengeance Cascade. All online resources I found point to that receipe. 15. Frost Blades works with Vengeant Cascade. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. " Previously the node required you to hit something to proc the return behavior. . You need to have exactly 1 pierce for this to work though. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. Posted by DiabloImmoral on Apr 4, 2023, 7:36:52 PM. r/pathofexile. Once the enemy gets 20 stacks it pops instantly and that annoint helps you getting to that stack count in half the time. It has a secondary effect where it launches projectiles that deal damage based on the player character's weapon damage with each swing. But frost blades has the advantage of it's projectiles being full damage instead of 75%. . It increases your already good clear speed and also provides a. Heatshiver is untouched, Vengeant Cascade was destroyed, but Returning Projectiles support can be even better. lvl up and transition from EA to Siege ballista is rly nice and smooth. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: Anything that changes the angle on the arrow on single target is bad. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. rasmuskl poe. Without Sniper's Mark: projectile pierces and returns. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far. Below, I will tell you how to obtain and use Vengeant Cascade. Hey guys, here is vengeant cascade lightning strike raider build. GGG needs to change its behavior to deem it worth the two golden oils. ago. On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. On top of that, you need to factor in throwing speed penalty for throwing extra mines. Posted by DiabloImmoral on Apr 4, 2023, 4:36:52 PM. Reply. PoE Planner - Updated Passive Trees for 3. 6. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Player targeting Hydroshpere with Eye of Winter to receive max single target damage. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). By changing how these weapons work it will only affect this infinite combo. Vengeant Cascade was gutted really hard in 3. Now that being said, Returning Projectiles support is a very strong support and it's quite likely the #1 support for any projectile skill that can use Sniper's Mark because Sniper's Mark causes projectiles to split into new projectiles and those split projectiles can return. . As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. Other things you are missing: At least 5 levels (you are level 90 and this is a very point-intensive build). 2. In all fairness, Vengeant Cascade 100% needs to be nerfed. Indigo Oil. Member. กระสุนที่ย้อนกลับมา มีความเร็ว เพิ่มขึ้น 150%. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. Its not a straight line. In my opinion Vengeance Cascade is totally broken for Explosive Arrow builds. Ultimatum WILL be back in maps. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. 21. thanks in advance and good loot exiles! Asenaths with Tornado + Hydrosphere + Power Charge on Crit + Onslaught is pretty much GG. They used to be called pizzasticks. Venom Gyre Act 1. Our defenses went up massively, our damage stayed similar to last league (possibly a lot higher if Vengeant Cascade works). Thanks for watching guys, hope you have a great time with the build!Current POB: to @BehindEyesGamingPOE , check his chan. vengeant cascade is op in the current state. + Really good clear speed (because of Master Toxicist poison proliferation and Scourge Arrow coverage) + 200% + increased movement speed. Ice shot state after vengeant cascade nerfs? I really want to start the league with Ice shot, but the vengeant cascade nerf got me worried. Hitting twice as fast doubles your damage, same as hit builds. In today's video I'll be sharing my Vengeant Cascade Ele Hit Deadeye build guide. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Might be a good transition skill to get phys TS rolling due to inherent cold. 95% less damage. Note that this is no longer relevant due to the mechanical changes in 3. [3. What a load of BS. Power charge generation. Ek scales grear with HH. Looking for a build with Vengeant Cascade on 25 divs budget. Pathfinder would make clearing much easier, though either ascendancy would work if spending a fortune on grabbing either the poison prolif or +2 projectile jewels from each other. Wanted to play it last league but i didn't want to level up another character lol. This is done through 2 weapons with 10% reduced each, 25% reduced on Window of Opportunity passive cluster, and a. The good and the. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. That would make for a very bad showcase (this is also why GGG new skill showcases usually look pretty underwhelming). Topaz Ring Requires Level 48 + (20-30)% to Lightning Resistance + (30-50) to Dexterity. 14 Standard. You lose shock, but gain chill/freeze, or brittle. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. We've had "attack projectiles return" since. It costs 2 Golden + 1 Amber Oil. 21 we got +2 arrow and Vengeant Cascade. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Also, RIP that build with no crucible trees and the probable VC nerf. Opalescent Oil. 2. Vengeant Cascade ended up being the biggest game changer, effectively doubling your clear and single target damage. Only time they do more damage is in mid range. 5. vengeant cascade requires a target to return (and exhaustion of normal projectile mechanics--pierce, chain, fork). Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness of 2257%. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. Fun and build diversity hostage of a new massive grind wall. This means that this just a budget (although it still costs 2 golden oils, unless you go ultra budget with a 5c talisman) alternative to the Nimis build, unless. In Crucible, we may be able to go dual-wield and benefit from an additional claw passive tree. I am at lvl 82 in yellow maps, merciless lab done, I am still with precise. In this article, we will delve into the details of Vengeant Cascade, its widespread usage, the. Do you think vengeant cascade anoint or the 20% qual anomalous faster projectiles 60% return will work for skele mages? If so, that is a crazy buff. AFK trading WILL be added. ago. The Cascade Loop (only the large version) which takes us from desert to snow on the road all in 1. definitely going to give this a go at some point in the league. Shotgun mechanics don't stay quiet for long. PSA: new return breaks tornado shot. Data. Seismic Trap Trap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8. But the possibility of Heatshiver nerf - this is scary. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. there is no way you are clearing maps with any kind of time efficiency. Although it is one of the passive skills on the skill tree, players cannot earn it by putting skill points into it. Rings are a great source of Attributes or Resistances and these are stats are generally interchangeable with your Belt and Gloves. Steel Champ might make a HUGE comeback!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscribe Welp i guess BOTH nimis and vengeant cascade dead for exploding projectiles. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Result. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. +2 Level of Socketed Bow Gems. The primary will return after shooting, pierce you and the cast secondaries behind you. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. hell, the vengeant cascade nerf would have had to have taken much more time than the ascendancy changes. I believe vengeant cascade is for your projectiles not for the minions. Some skills can shotgun even with multiple projectiles, but those are. Lightning Arrow is much worse in PoE 3. I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. I still can't believe they let it go through like that. Unexpected nerf to totems, especially spell totems. Lightning Strike is a melee strike attack. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. Here are a few key takeaways from Path of Exile Patch 3. Min.